![]() Combat is all about taking on a ridiculously insane amount of enemies on the battlefield with a frenzy of epic combos and super “Musou” attacks. All in all, the sound effects, soundtrack, and voice acting are admirable and enjoyable.The core mechanics that have always made Dynasty Warriors enjoyable for me remain intact. Personally, I enjoyed it as it contains the voice actors from the anime series. With that said, it’s really on personal preference whether you love it or hate it. The voice acting is only in Japanese and contains no English dub like previous instalments, so reading is required if you want to understand the dialogue and instructions. It added more emotion to the presentation of characters and events which is great. Meanwhile, the soundtrack is quite enjoyable and I recognized some it from the anime. In regards to the audio, the sound effects are pretty generic and stay relatively the same amongst the different mobile suits. As a whole, the visuals are good, but some touch-ups and more detail in the battle areas would be appreciated. Nothing is over the top or special about the game’s enviroments, but I can understand that it’s just a field for all the mechs to run around and hack at each other on. While each one has its own theme, the layout is the same – unexciting and lacklustre. ![]() On the other hand, environments are mediocre with basic, blocky and flat level designs. ![]() The CGI cutscenes are also great with exaggerated effects and action. ![]() With over 120 of them I absolutely can’t complain. Visually, I was pleased with the details on all the playable mobile suits. Aside from upgrading your mobile suit pilots can also level up, be upgraded with team points through battles, and equipped as partners to your main pilot to aid them in battle. Upgrade plans are then equipped onto mobile suits and can increase attack damage, defense, etc. As an upgrade plan contains certain equipment already upgraded, these materials are used to enhance current existing upgrades or upgrade other parts that are untouched. Materials on the other hand are used to improve specific parts on a mobile suit through upgrade plans. To view the cards, and even certain CGI scenes, they can be accessed through the Database mode. The cards are also a sort of progress indicator as the more you have the more things you have achieved, overcome, and unlocked. This can be a new character or an upgrade plan for an existing mobile suit. Cards earned through battles display a pilot and their mobile suit with a bonus reward tied to it. You can also find special materials and collect upgrade plans. Even with the various mobile suits and their specific moves, it feels very limited and constricting.ĭuring battle you can earn cards as various requirements are met. They are pretty much punching bags until you wipe out all their health. The AI is extremely dull with almost absolutely no challenge. It’s much too simple compared to the way everything else is presented through the cutscenes and dialogue. With the strange surge of excitement and power seeing your character eliminate hundreds of enemies with flashy knockbacks and ground breaking smashes, it’s unfortunate that as the action happens it plays down the fact that this is a Dynasty Warriors game. Unlike other Dynasty Warriors game, the combat is lacking in entertainment and uniqueness. Like previous instalments, couch co-op and online co-op can be played by sending an SOS signal that is available so that you and a friend can take on endless wave of mechs. Combat is the same as you mash buttons, land combos, and do the occasional strong move to wipe out more enemies in one go. The areas are quite basic and roughly all the same size and structure, but the actual environment and scenery amongst each one differs. Areas or locations where your epic battles occur can be on land and even in space. If you’re wondering what an enemy field commander is, it’s pretty much the head honcho of the swarms of mechs attacking you and when I say swarms, I’m referring to massive swarms, an ocean of mechs. Victory conditions exist in every battle and can be as simple as wiping out a certain amount of enemies or eliminating an enemy field commander. In terms of combat, Gundam Reborn stays relatively the same whichever mode or mission you choose except for the victory conditions and their battle areas.
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